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gamingdevelopment
c-sdl-input-abstraction-design
Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.
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ECNU-ICALK
Updated 3/13/2026
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quick start
Installation and usage
Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.
Installation
$ install --globalskills.sh
Usage
Once installed, you can use this skill by running the following command in your terminal:
skills use c-sdl-input-abstraction-design