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53,183
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539
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ai
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frontend
759

ai-elements

AI Elements component library guidance — pre-built React components for AI interfaces built on shadcn/ui. Use when building chat UIs, message displays, tool call rendering, streaming responses, reasoning panels, or any AI-native interface with the AI SDK.

openai
openai
development
open
frontend
759

email

Email sending integration guidance — Resend (native Vercel Marketplace) with React Email templates. Covers API setup, transactional emails, domain verification, and template patterns. Use when sending emails from a Vercel-deployed application.

openai
openai
development
open
full-stack
759

netlify-frameworks

Guide for deploying web frameworks on Netlify. Use when setting up a framework project (Vite/React, Astro, TanStack Start, Next.js, Nuxt, SvelteKit, Remix) for Netlify deployment, configuring adapters or plugins, or troubleshooting framework-specific Netlify integration. Covers what Netlify needs from each framework and how adapters handle server-side rendering.

openai
openai
development
open
full-stack
759

ncc

Expert guidance for @vercel/ncc — a simple CLI for compiling Node.js modules into a single file with all dependencies included. Use when bundling serverless functions, CLI tools, or any Node.js project into a self-contained file.

openai
openai
development
open
full-stack
759

nextjs

Next.js App Router expert guidance. Use when building, debugging, or architecting Next.js applications — routing, Server Components, Server Actions, Cache Components, layouts, middleware/proxy, data fetching, rendering strategies, and deployment on Vercel.

openai
openai
development
open
full-stack
759

vercel-services

Vercel Services — deploy multiple services within a single Vercel project. Use for monorepo layouts or when combining a backend (Python, Go) with a frontend (Next.js, Vite) in one deployment.

openai
openai
development
open
gaming
759

manim-composer

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

adithya-s-k
adithya-s-k
development
open
gaming
759

game-studio

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

openai
openai
development
open
gaming
759

game-ui-frontend

Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.

openai
openai
development
open
gaming
759

phaser-2d-game

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

openai
openai
development
open
gaming
759

sprite-pipeline

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

openai
openai
development
open
gaming
759

three-webgl-game

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

openai
openai
development
open
gaming
759

web-3d-asset-pipeline

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

openai
openai
development
open
gaming
759

web-game-foundations

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

openai
openai
development
open
mobile
759

ios-app-intents

Design and implement App Intents, app entities, and App Shortcuts for iOS apps so useful actions and content are available to Shortcuts, Siri, Spotlight, widgets, controls, and other intent-driven system surfaces. Use when exposing app actions outside the UI, adding `AppEntity` and `EntityQuery` types, shaping shortcut phrases and display representations, or routing intent execution back into the main app.

openai
openai
development
open
mobile
759

appkit-interop

Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the responder chain, presenting panels, customizing menus, or handling desktop behaviors that SwiftUI does not model cleanly.

openai
openai
development
open
mobile
759

liquid-glass

Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.

openai
openai
development
open
mobile
759

swiftui-patterns

Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and keyboard-driven workflows. Use when creating or refactoring macOS SwiftUI UI, choosing scene types, wiring menus or settings, or needing desktop-specific component patterns and examples.

openai
openai
development
open
package-distribution
759

swiftpm-macos

Build, run, and test pure SwiftPM-based macOS packages and executables. Use when the repo is package-first, when there is no Xcode project, or when Swift package workflows are the fastest path to diagnosis.

openai
openai
development
open
package-distribution
759

netlify-config

Reference for netlify.toml configuration. Use when configuring build settings, redirects, rewrites, headers, deploy contexts, environment variables, or any site-level configuration. Covers the complete netlify.toml syntax including redirects with splats/conditions, headers, deploy contexts, functions config, and edge functions config.

openai
openai
development
open
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