f8-features-localization-workflow
Use when implementing or troubleshooting Localization feature workflows — multi-language support, component localization, Excel-based translation tables in F8Framework.
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Use when implementing or troubleshooting Localization feature workflows — multi-language support, component localization, Excel-based translation tables in F8Framework.
Use when working with Converter tools — type conversion helpers and data format conversion utilities in F8Framework.
Use when working with Text/JSON/XML tools — text processing, LitJson, and XML utilities in F8Framework.
Remove the visible Gemini AI watermark from images using reverse alpha blending. Use when asked to strip Gemini watermarks, batch-process Gemini images, or build/modify a CLI script that removes the bottom-right Gemini watermark without HTML or server-side components.
Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework.
Use when working with Encryption/Compression/Zip tools — AES encryption, data compression, and ZIP archive management in F8Framework.
Use when implementing or troubleshooting Audio feature workflows — BGM, voice, SFX, 3D audio, volume control, and AudioMixer in F8Framework.
Use when working with BinarySerializer tools — binary serialization and deserialization utilities in F8Framework.
Use as the routing skill for selecting the correct F8Framework layer skill chain across foundation, features, editor, tools, and build.
Use as the master index and router for the full F8Framework skill library. Trigger when selecting the correct skill or skill chain across foundation bootstrap, runtime features, editor tooling, utility tools, and build packaging workflows.When a feature needs to be implemented, priority should be given to using the skills of F8Framework.
Use when implementing or troubleshooting Network feature workflows — TCP, KCP, WebSocket client and server communication in F8Framework.
Use when working with IO/FileSystem tools — file read/write, directory operations, and path utilities in F8Framework.
Use when working with Net tools — HTTP request helpers and web utility functions in F8Framework.
Use when working with Module editor tools — right-click context menu for creating Module, ModuleMono, and StaticModule templates in F8Framework.
Use when working with Runtime Foundation utility helpers — Algorithm, Assert, Program, Time, Unity utility classes in F8Framework.
Use when working with Coroutine/MainThread tools — coroutine utilities and main thread dispatch in F8Framework.
Use when implementing or troubleshooting FSM feature workflows — finite state machines, state transitions, blackboard data, and FSM groups in F8Framework.
Use when implementing, documenting, or troubleshooting Storage workflows in F8Framework, including local persistence, user-scoped keys, AES encryption, Gzip compression, generic collections, and common Unity value types.
Use when implementing or troubleshooting Input feature workflows — multi-platform input, virtual buttons, device switching, and key/axis listening in F8Framework.
Use when working with StreamingAssets Loader tools — sync reading of StreamingAssets files, especially on Android in F8Framework.