path-explore
Perform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.
Perform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.
Enumerate possible nearby frontier positions within a bounded number of nav actions (over-approx; simulation only).
Bring the agent into stable adjacency with a solid vertical surface using nav conventions and nav motion tools.
Start a ScienceWorld episode. Reads scenario, difficulty, and seed from scienceworld_config in character YAML. Returns the initial observation plus a session_id for subsequent steps.
Use this skill when your task is to design or modify a UI for a web application.
Implements scroll-driven storytelling experiences with pinned sections, progressive reveals, and scroll-linked animations. Use when asked to build scrollytelling, scroll-driven animations, parallax effects, narrative scroll experiences, or story-driven landing pages.
Core WoW addon development patterns using Ace3 framework and Blizzard UI APIs. Covers event-driven design, SavedVariables, frame architecture, and API resilience. Use when building addons, designing systems, or integrating libraries. Triggers: addon, WoW, Lua, Ace3, frame, event, SavedVariables, architecture.
Create non-generic, high-entropy frontend interfaces using Verbalized Sampling (VS) to break mode collapse and maximize design creativity.
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
Implication beats simulation — imagination renders (Will Wright)
Build narrative capture and sharing into the system.
Context for the Mechanic/Fen WoW addon development ecosystem. Covers all components (Mechanic, FenCore, FenUI, MechanicLib), their relationships, and AFD principles. Load this at the start of addon work. Triggers: ecosystem, fen, fencore, fenui, mechanic, addon, context.
Human-readable markdown session logs for characters and adventures.