category focus

Gaming

Game development engines and assets.

1964 skillsall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
11.3K

thinking

Multi-mode analytical and creative thinking — first principles decomposition, iterative depth analysis, creative brainstorming, multi-agent council debates, adversarial red teaming, world threat modeling, and scientific hypothesis testing. USE WHEN first principles, decompose, deconstruct, reconstruct, challenge assumptions, iterative depth, multi-angle, deep exploration, be creative, brainstorm, divergent ideas, tree of thoughts, maximum creativity, technical creativity, idea generation, domain specific, council, debate, perspectives, quick consensus, red team, critique, stress test, adversarial validation, parallel analysis, devil's advocate, threat model, world model, future analysis, test idea, test investment, update models, view models, time horizon, think about, figure out, experiment, iterate, science, hypothesis, define goal, design experiment, quick diagnosis, structured investigation, full cycle.

danielmiessler
danielmiessler
development
open
gaming
11.1K

generative-ui

Creates a new Tambo generative UI app from scratch. Scaffolds with tambo create-app, wires TamboProvider, registers starter components. Triggers on "new Tambo app", "create a generative UI app", "build an AI app from scratch", "start a new project with Tambo". For existing apps, use building-with-tambo.

tambo-ai
tambo-ai
development
open
gaming
10.9K

generate-component-story

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

longbridge
longbridge
development
open
gaming
10.4K

senior-architect

This skill should be used when the user asks to "design system architecture", "evaluate microservices vs monolith", "create architecture diagrams", "analyze dependencies", "choose a database", "plan for scalability", "make technical decisions", or "review system design". Use for architecture decision records (ADRs), tech stack evaluation, system design reviews, dependency analysis, and generating architecture diagrams in Mermaid, PlantUML, or ASCII format.

alirezarezvani
alirezarezvani
development
open
gaming
10.4K

ux-researcher-designer

UX research and design toolkit for Senior UX Designer/Researcher including data-driven persona generation, journey mapping, usability testing frameworks, and research synthesis. Use for user research, persona creation, journey mapping, and design validation.

alirezarezvani
alirezarezvani
development
open
gaming
10.4K

epic-design

Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.

alirezarezvani
alirezarezvani
development
open
gaming
9.8K

web-animation-design

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

baptisteArno
baptisteArno
development
open
gaming
8.6K

brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

Donchitos
Donchitos
development
open
gaming
8.6K

create-architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

Donchitos
Donchitos
development
open
gaming
8.6K

create-stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

Donchitos
Donchitos
development
open
gaming
8.6K

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

Donchitos
Donchitos
development
open
gaming
8.6K

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

Donchitos
Donchitos
development
open
gaming
8.6K

patch-notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

Donchitos
Donchitos
development
open
gaming
8.6K

prototype

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

Donchitos
Donchitos
development
open
gaming
8.6K

review-all-gdds

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

Donchitos
Donchitos
development
open
gaming
8.6K

team-audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

Donchitos
Donchitos
development
open
gaming
8.6K

team-combat

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

Donchitos
Donchitos
development
open
gaming
8.6K

team-level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

Donchitos
Donchitos
development
open
gaming
8.6K

team-narrative

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

Donchitos
Donchitos
development
open
gaming
8.6K

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos
Donchitos
development
open
gaming
8.3K

unity-mcp-orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

CoplayDev
CoplayDev
development
open
gaming
8.3K

unity-mcp-orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

CoplayDev
CoplayDev
development
open
gaming
8.1K

game-developer

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Jeffallan
Jeffallan
development
open
Previous
Page 5 / 82
Next