godot-gdscript-patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
minecraft-bukkit-pro
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
scroll-experience
Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.
unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
unity-ecs-patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
explore-unfamiliar-target
Goal-driven worker for exploring an unfamiliar target.
target-brief-studio
Hand-written end-to-end playbook for a reusable target brief workflow.
shareplay-activities
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime/iMessage-integrated group activity on iOS, macOS, tvOS, or visionOS.
spritekit
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
tabletopkit
Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
deploy-and-test-game
Deploy built dxvk-remix to a game and launch it. Use when the user asks to deploy, test, run, or debug a game with Remix, or when built changes need to be tested in a running game.
skill-creator
Standards for creating new High-Density Agent Skills with optimal token economy.
analytic-story-builder
Create grouped detection narratives that tie individual rules into coherent threat stories. Covers Splunk Analytic Stories, Elastic detection rule groups, and Sentinel analytics grouping.
create-environment
Create or update a Kaggle game environment (Python backend with specification, interpreter, renderer, agents, and tests)
create-visualizer
Create or update a web visualizer for a Kaggle game environment (Vite + TypeScript frontend with replay playback)
onboard-open-spiel-game
Onboard a new OpenSpiel game into kaggle-environments, including optional proxy, visualizer, and transformer
continuous-learning-v2
一种基于本能(Instinct)的训练系统,通过钩子(Hooks)观察会话,创建带有置信度评分的原子化本能,并将其进化为技能(Skills)、命令(Commands)或智能体(Agents)。